Early design meetings led to the decision to make the trilogy as varied as possible, and this was facilitated by the freedom of not being bound by Dark Souls II's overarching story. According to Yui Tanimura, one of the game's directors, work on the content packs began directly after the base game was completed. Before Dark Souls II was released, Bandai Namco Entertainment producer Takeshi Miyazoe said that there was potential for downloadable content, depending on how fans reacted to the game.
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